

There was no way the game, which is multiplayer-centered, would generate enough hype for people to jump on board at launch, at the highest price point possible. From that point, we kinda knew something was going wrong. And it was shown not for gameplay, but simply to make. And it came back probably in the worst way possible - during the UI reveal of the PS5, one month before the supposed release of the game. At this point, the game was supposed to be a launch title and was put at the "standard" price point for PS5, which is $/€80.Īnd the game waited months and months before being shown again. The first trailer still didn't reach 1 million views to this day while many other games revealed in that conference blasted that number in a few days. It was the biggest livestreamed gaming event in history. Now let's get into it: why Destruction AllStars is already dying?ĭAS (for short) was revealed during the Future of Gaming event, alongside countless other games like Spider-Man: Miles Morales, Kena: Bridge of Spirits, Demon's Souls, Gran Turismo 7, Ratchet & Clank: Rift Apart, Horizon: Forbidden West and more. It has to offer something more, and something that players will want to chase day after day.
DESTRUCTION ALLSTARS FREE
It's not because a game is free or has a huge exposure that it will magically become popular. But I have to remind you that not every game is Rocket League or Fall Guys. So you'll say "don't worry, there will be new players", "the game is free on PlayStation Plus", "there will be more content", "it's just been two weeks". (Btw, all devs should know that trophy hunters hate multiplayer trophies). When people talk about how bad your trophies are, that shows a deep problem - I'll develop on that later on. Usually, that happens when it's the only thing they can chase and keep them in the game. Many players get overly angry about trophies. Do not get mistaken though - it's also frequent for big games to make a double XP weekend in their first week or month. Usually that tactic is to boost player counts and incitate players to come back. And I already said it, this subreddit and Discord are very calm, to say the least.Ī double XP weekend was already launched. Very low views on dedicated videos on YouTube, low engagement on Twitter. Numbers are also very low on other social media platforms. We're not on an Apex Legends kind of thing where people get a real click on the game and stay for a long time. But once they've done that stream, they do not come back on the game. There's a few exceptions, when streamers (mostly french) are doing a paid 2-hour stream on it to promote the game. Twitch viewership is at the bottom of the ocean, with less than 100 viewers.

People are already reporting they can't find matches at certain times of the day. I'll also note that there's only a few messages per day on various gaming forums all over the world, maybe they be ResetEra, NeoGAF, GiantBomb, or in other languages like. Second, as you can see, the activity on this very subreddit has been very low, and the same thing goes on the Discord. I'm gonna make a short list of elements to prove that statement, and after, try to explain the causes.įirst of all, according to, over the course of only one week, Destruction AllStars has lost 80% of its peak playerbase. We're gonna address the elephant in the room right now: Destruction AllStars is, already, slowly dying. However, there are more and more red flags that start to show and, despite the game being two-weeks old only, it shows signs that I've experienced in many games that I enjoyed previously but ultimately failed to gather a viable community, leading to the end of development. Ok, so before downvoting on sight, I wanted to tell you that I really enjoy playing this game, I really believed in its potential when it was announced, and I think some choices done for this game were the right ones.
